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	<title>Comments on: Degrafa SVG Painter</title>
	<atom:link href="http://randomfractals.com/blog/2009/02/08/degrafa-svg-painter-app/feed/" rel="self" type="application/rss+xml" />
	<link>http://randomfractals.com/blog/2009/02/08/degrafa-svg-painter-app/</link>
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		<title>By: Taras</title>
		<link>http://randomfractals.com/blog/2009/02/08/degrafa-svg-painter-app/comment-page-1/#comment-2456</link>
		<dc:creator>Taras</dc:creator>
		<pubDate>Sat, 28 Nov 2009 17:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://tarasnovak.com/blog/?p=730#comment-2456</guid>
		<description>Mike, thanks for the tip. I am sure this will be useful for folks that want to use SVG Painter as a start for their free-hand drawing application with Degrafa.</description>
		<content:encoded><![CDATA[<p>Mike, thanks for the tip. I am sure this will be useful for folks that want to use SVG Painter as a start for their free-hand drawing application with Degrafa.</p>
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		<title>By: Mike Lewis</title>
		<link>http://randomfractals.com/blog/2009/02/08/degrafa-svg-painter-app/comment-page-1/#comment-2078</link>
		<dc:creator>Mike Lewis</dc:creator>
		<pubDate>Mon, 09 Nov 2009 21:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://tarasnovak.com/blog/?p=730#comment-2078</guid>
		<description>Hi,  I played around with the source a bit, and figured out how to get rid of the perf issues.  It looks like when adding something to a geometry group it renders the whole thing again (which is why it gets slower each point you add).

Anyways, if you give each stroke it&#039;s own geometry group, it&#039;s really fast.  The other thing is having two geometry groups, one using as a drawing buffer and the other one for the completed strokes.  Do the drawing on the drawing buffer and when it&#039;s done remove path from the buffer group and add it to the completed group.

Thanks,
Mike</description>
		<content:encoded><![CDATA[<p>Hi,  I played around with the source a bit, and figured out how to get rid of the perf issues.  It looks like when adding something to a geometry group it renders the whole thing again (which is why it gets slower each point you add).</p>
<p>Anyways, if you give each stroke it&#8217;s own geometry group, it&#8217;s really fast.  The other thing is having two geometry groups, one using as a drawing buffer and the other one for the completed strokes.  Do the drawing on the drawing buffer and when it&#8217;s done remove path from the buffer group and add it to the completed group.</p>
<p>Thanks,<br />
Mike</p>
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	<item>
		<title>By: Taras</title>
		<link>http://randomfractals.com/blog/2009/02/08/degrafa-svg-painter-app/comment-page-1/#comment-1709</link>
		<dc:creator>Taras</dc:creator>
		<pubDate>Fri, 05 Jun 2009 11:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://tarasnovak.com/blog/?p=730#comment-1709</guid>
		<description>Tyler,

I had a brief look at the &lt;a href=&quot;http://www.flightxd.com/flightframework&quot; rel=&quot;nofollow&quot;&gt;Flight Framework&lt;/a&gt;. Looks very interesting. 

Feel free to use my SVG Painter for a demo app to show off Flight Framework. I&#039;ll have to browse Flight Framework docs and code a bit more to get the feel for it, but let me know if you&#039;d like any help in putting that sample app together.

Do I get a Flight T-shirt, if you end up using SVG Painter for your demo? :)

Thanks,
Taras</description>
		<content:encoded><![CDATA[<p>Tyler,</p>
<p>I had a brief look at the <a href="http://www.flightxd.com/flightframework" rel="nofollow">Flight Framework</a>. Looks very interesting. </p>
<p>Feel free to use my SVG Painter for a demo app to show off Flight Framework. I&#8217;ll have to browse Flight Framework docs and code a bit more to get the feel for it, but let me know if you&#8217;d like any help in putting that sample app together.</p>
<p>Do I get a Flight T-shirt, if you end up using SVG Painter for your demo? :)</p>
<p>Thanks,<br />
Taras</p>
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		<title>By: Tyler Wright</title>
		<link>http://randomfractals.com/blog/2009/02/08/degrafa-svg-painter-app/comment-page-1/#comment-1708</link>
		<dc:creator>Tyler Wright</dc:creator>
		<pubDate>Thu, 04 Jun 2009 18:13:43 +0000</pubDate>
		<guid isPermaLink="false">http://tarasnovak.com/blog/?p=730#comment-1708</guid>
		<description>Taras,

Your SVG Painter is nice. If you&#039;re willing I&#039;d like to structure your code on the Flight Framework as an example app for the framework - it would show off Flight&#039;s strengths nicely. What do you think?

http://www.flightxd.com/flightframework</description>
		<content:encoded><![CDATA[<p>Taras,</p>
<p>Your SVG Painter is nice. If you&#8217;re willing I&#8217;d like to structure your code on the Flight Framework as an example app for the framework &#8211; it would show off Flight&#8217;s strengths nicely. What do you think?</p>
<p><a href="http://www.flightxd.com/flightframework" rel="nofollow">http://www.flightxd.com/flightframework</a></p>
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	<item>
		<title>By: Taras</title>
		<link>http://randomfractals.com/blog/2009/02/08/degrafa-svg-painter-app/comment-page-1/#comment-1686</link>
		<dc:creator>Taras</dc:creator>
		<pubDate>Sun, 31 May 2009 07:13:21 +0000</pubDate>
		<guid isPermaLink="false">http://tarasnovak.com/blog/?p=730#comment-1686</guid>
		<description>Check out Degrafa SVG Painter source code at http://randomfractals.com/lab/DegrafaSVGPainter/02/DegrafaSVGPainter.html

I am not proud of the way stroke toolbar button events are hooked up, but this was a very rough prototype put together in a couple of days. 

Those stroke buttons are created with Degrafa Geometry composition, while the main painting canvas utilizes Degrafa Surface to show how those two features can be used for dynamic graphics and custom controls. 
</description>
		<content:encoded><![CDATA[<p>Check out Degrafa SVG Painter source code at <a href="http://randomfractals.com/lab/DegrafaSVGPainter/02/DegrafaSVGPainter.html" rel="nofollow">http://randomfractals.com/lab/DegrafaSVGPainter/02/DegrafaSVGPainter.html</a></p>
<p>I am not proud of the way stroke toolbar button events are hooked up, but this was a very rough prototype put together in a couple of days. </p>
<p>Those stroke buttons are created with Degrafa Geometry composition, while the main painting canvas utilizes Degrafa Surface to show how those two features can be used for dynamic graphics and custom controls.</p>
]]></content:encoded>
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	<item>
		<title>By: David</title>
		<link>http://randomfractals.com/blog/2009/02/08/degrafa-svg-painter-app/comment-page-1/#comment-1674</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 26 May 2009 14:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://tarasnovak.com/blog/?p=730#comment-1674</guid>
		<description>Hi Taras,

Can you post the code even if they are incomplete?(you can add incomplete disclaimers to it). It would be very useful. Thanks.</description>
		<content:encoded><![CDATA[<p>Hi Taras,</p>
<p>Can you post the code even if they are incomplete?(you can add incomplete disclaimers to it). It would be very useful. Thanks.</p>
]]></content:encoded>
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	<item>
		<title>By: Taras</title>
		<link>http://randomfractals.com/blog/2009/02/08/degrafa-svg-painter-app/comment-page-1/#comment-664</link>
		<dc:creator>Taras</dc:creator>
		<pubDate>Thu, 02 Apr 2009 05:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://tarasnovak.com/blog/?p=730#comment-664</guid>
		<description>I am still planning to clean up and publish the code behind this Flex sample app. Just falling behind my work, personal interests, and family obligations schedules. I&#039;ll try to carve out some time for it this month.</description>
		<content:encoded><![CDATA[<p>I am still planning to clean up and publish the code behind this Flex sample app. Just falling behind my work, personal interests, and family obligations schedules. I&#8217;ll try to carve out some time for it this month.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Taras</title>
		<link>http://randomfractals.com/blog/2009/02/08/degrafa-svg-painter-app/comment-page-1/#comment-662</link>
		<dc:creator>Taras</dc:creator>
		<pubDate>Thu, 02 Apr 2009 05:08:12 +0000</pubDate>
		<guid isPermaLink="false">http://tarasnovak.com/blog/?p=730#comment-662</guid>
		<description>Sounds good. Let me know if you&#039;d like to partner on it. 

I was planning to utilize ObjectHandles for my Flex SVG Exlorer to import and transform SVG artwork.</description>
		<content:encoded><![CDATA[<p>Sounds good. Let me know if you&#8217;d like to partner on it. </p>
<p>I was planning to utilize ObjectHandles for my Flex SVG Exlorer to import and transform SVG artwork.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James</title>
		<link>http://randomfractals.com/blog/2009/02/08/degrafa-svg-painter-app/comment-page-1/#comment-463</link>
		<dc:creator>James</dc:creator>
		<pubDate>Tue, 17 Mar 2009 12:32:59 +0000</pubDate>
		<guid isPermaLink="false">http://tarasnovak.com/blog/?p=730#comment-463</guid>
		<description>I am creating the same application as yours with ObjectHandles too, but lean towards Flex UI prototype on drawing board.</description>
		<content:encoded><![CDATA[<p>I am creating the same application as yours with ObjectHandles too, but lean towards Flex UI prototype on drawing board.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Taras</title>
		<link>http://randomfractals.com/blog/2009/02/08/degrafa-svg-painter-app/comment-page-1/#comment-162</link>
		<dc:creator>Taras</dc:creator>
		<pubDate>Mon, 09 Feb 2009 06:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://tarasnovak.com/blog/?p=730#comment-162</guid>
		<description>Greg,

I&#039;ll post some sample source code that does dynamic drawing with Degrafa in a few days. 

There is not much to it. Just a Canvas with Surface and mouse down/move/up events that do all the drawing by adding new paths to the main geometry group of the canvas surface.</description>
		<content:encoded><![CDATA[<p>Greg,</p>
<p>I&#8217;ll post some sample source code that does dynamic drawing with Degrafa in a few days. </p>
<p>There is not much to it. Just a Canvas with Surface and mouse down/move/up events that do all the drawing by adding new paths to the main geometry group of the canvas surface.</p>
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